![]() Microsoft adds that DirectStorage works best with Windows 11, but it should also offer load-time improvements for games on Windows 10. So barring any issues, the technology should become standard across Windows-based PC gaming. Last week, Microsoft launched the DirectStorage API, meaning any game developer can begin incorporating it. ![]() “This implementation, however, still outperforms existing Win32 APIs,” he said. Future versions will be able to accelerate the load times even more by storing the game’s GPU data on the graphics cards’ memory without going through any CPU processes.īut for now, the current version of DirectStorage doesn’t support GPU decompression. While DirectStorage doesn’t fully eliminate the load times, Ono noted the technology is still a work in progress. ![]() “DirectStorage, on the other hand, allows you to use multiple queues, enabling loading and decompression to be executed in parallel,” Ono said. Existing storage APIs require the game data requests to be individually processed one by one. "However, there are so many file types of assets in the game that optimizing them all takes time and effort," Ono said.ĭirectStorage works by fully leveraging the faster speeds from NVME SSD drives to streamline the data processing for a game. In addition, the presentation noted one-second load times are possible through DirectStorage, but achieving them requires further optimization of in-game assets. The Forspoken game load times using DirectStorage compared with other unnamed PC titles. But by tapping DirectStorage, that drops to single digits on Forspoken. A graph from Luminous Productions’ presentation says current games can take more than 10 seconds to load while using an M.2 NVME or SATA SSD. Still, the DirectStorage API promises to be a boon for PC gaming. Microsoft released DirectStorage for developers in March, and Forspoken is the first game announced that will support the tech. “HDDs, on the other hand, are not delivering the anticipated result due to hardware performance limitations,” Ono said. Benchmarks for a playable level that required loading 3.5GB of data.Īccording to the demo, the DirectStorage API also did little to cut down the loading times for playable game scenes when the PC had an HDD drive. Benchmarks for a cutscene that required loading around 5GB of data. As you can see in the benchmarks, DirectStorage only shaved load times by a few deciseconds when compared against a standard Win32 API. That said, it’s not exactly a huge improvement over existing storage APIs if your PC already has a NVME SSD or SATA SSD drive. “By using DirectStorage with M.2 SSD, you can start playing almost with no loading time,” said Teppei Ono, technical director for Luminous Productions, the developer of Forspoken. Benchmarks for a playable level that required loading 4.2GB of data. Playable levels will load up in 1.7 or 1.9 seconds. ![]() The benchmarks show DirectStorage can load event cutscenes in 1.9 or 2.2 seconds over a PC’s NVME SSD storage drive.
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